Tower Offence is a reverse tower defense.

The towers are already there. The road is already drawn. Your job is to tear them all down.

About

You spend coins to spawn units that automatically march along the path and attack enemy towers. Combat is automated — your decisions are who to buy, when, and in what order. Destroyed towers drop coins, and leftover money carries over to the next level.

Features

  • 9 unit types — from the cheap mouse archer to a tanky cow, a stomping elephant, a kamikaze bat, a long-range pigeon, and a turtle that buffs allies with a damage aura.
  • 7 tower types — shooters, flamethrowers (90° cone), freezers (slow), mortars (AOE splash), electric towers (chain lightning, up to 6 hops), shield towers (protective dome) and a 2×2 boss tower with four independent cannons.
  • Rage meter — fills up as your units die. Activate it to give every unit on the field ×2 attack speed, ×1.5 damage and ×1.5 move speed for 15 seconds. The pricier the unit that dies, the bigger the contribution.
  • Destruction combos — quick chains of tower kills pop up as xN COMBO! over the battlefield.
  • Campaign progression — new units unlock gradually, leftover coins persist between levels, progress is saved locally.
  • Built-in level editor — draw your own paths, place towers, export and add to the campaign.

Controls

  • Click / tap — buy a unit from the shop bar at the bottom.
  • Tap the rage meter (when full) — activate the buff.

Tech

Pure TypeScript + Vite + PixiJS. No UI frameworks. Builds for web and Android (Capacitor).

Updated 6 days ago
Published 12 days ago
StatusIn development
PlatformsHTML5
Authorfr1ar
GenreStrategy
Made withPixiJS
TagsCartoon, Funny, Tower Defense
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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